

Battlefield is trying to give you a wide variety of experiences that encompass the war, from dogfights and huge battles between metal machinery in the air and on the sea, to the man-to-man horrors of trying to survive on foot. How does this differ from EA's other WWII shooter, Medal of Honor: Allied Assault? Medal of Honor is a "technical" shooter in the WWII world, but it keeps the action squarely in the world of toes. You'll be involved in a large storyline, one that will take you all over the world, in a variety of vehicles, all controlled in familiar first person style. Taking the concepts of a truly interactive first-person shooter even farther, Battlefield promises to put you in over 50 missions in the single player mode, over campaigns ranging from North Africa and the Pacific to Western and Eastern Europe. Before you finish your adventure, you'll fight on foot on the beaches of Iwo Jima, fly a bomber, or take a take out to defend Stalingrad. Where Eagle had you living out a fantastical reworking of WWI, Battlefield will take you into the real events that shaped WWII.

Battlefield may not be a sequel in technicalities, but it certainly is in spirit. What's that got to do with Battlefield: 1942? Both games come from European bigwig Digital Illusions, and one is the natural progression of the other. While he liked it, and enjoyed the concepts behind the game, he ultimately felt that the mixture of gameplay styles just didn't come together. Stephen "Cheeks" Butts was the man in charge of reviewing Codename Eagle for the PC, a first person shooter that put you in the belly of tanks, in the lap of dogfighters, and on the soles of your aching feet in an alternate history involving a 1920s Russian conquest of Europe.
